(At least thats my hope; I do still have some concern that we might have just gotten lucky with our Legacy elements in our fourth game but Ill check in with you in three or four months to say for sure.). Dom - Eva 42 (yellow) - wife of Marius (Medical Practicioner) Darren - Pete 71 (green) - Uncle of Flossie (Experimentalist) Joe - Meghann 15 (blue) - cousin of Malachi (Savage) Brendan - Karen 31 (red) - sister of Janet (Investigator) Paul - Uriah 54 (purple)* - son of Boris (Gambler) . The pre-Haunt play rarely feels long enough to be fulfilling, and then we descend into yet another variant of combat, and thats what happens once again. Tabletop and card game design. Be sure to record everything that happens, such as if you are that mission's traitor or if your character died and where they died. However the ramp-up of the cooperation may have been more problematic, as we moved through: (p) no cooperation; (1) tactical fighting; (2) minimal strategic cooperation; and (3) multi-stage strategic cooperation. Looks like there might be a few puns in future chants. We maximize our health tactically, and that lets us find the cure in the nick of time. Jo. But the Prologue didnt have any late-game cooperation either, since everyone is just trying to kill each other. If youd ask me to list everything I expected to do while playing Betrayal Legacy I dont think I would have guessed opening portals to other worlds. Co-op:This third game introduces a new mechanic: non-player personas who show up in the house at specific rooms. One of the joys of a Legacy game is seeing how it changes over time. You can never go wrong with a ghostbusters reference. My niece would still like to play through it and Im considering it still. Its probably not giving too much away to say that generic man/woman icons are used for a reason, as there will be new NPCs throughout the campaign. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights . Folio Infernum: I feel like we HAVE to have missed this. What happens in between games is the most interesting part of Betrayal Legacy. Not only do we get a Sickle of War Legacy item to its appropriate family but the player then uses it to kill the evil baby! Figure 2-3: Our family histories are another minor bit of Legacy. Betrayal Legacy is a legacy game, based on Betrayal at House on the Hill. Another problem was a lack of player agency, not just in the game itself (always a problem inBetrayal), but in the campaign. Took almost 20 hours to print at 0.08 layer height and 5% infill, but any less would be an affront to the Helm. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a Preacher Man. The arrival of the Helm. There are 13 games remaining. Event Cards #8. Co-op:Betrayal is always a bit of a weird cooperative game in its pre-Haunt phase because youre individually exploring and dont really want to help anyone else when anyone could be the traitor*. Tabletop and card game design. This is one in a series of posts regarding the board game Betrayal Legacy. Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! Designer: Rob DaviauArtists: Scott Okumura, Ben OliverPublisher: Avalon HillPlayers: 3-5Time: 45-90 minutes per gameTimes Played: The entire campaign plus several post-campaign haunts Betrayal Legacy is the greatest game ever published. This time, one of our number is possessed by their mirror copy from another dimension, who then tries to assimilate the rest of the characters (or else kill them). For the purposes of this review you should know that there will be spoilers. Each player adds one to a different spoke on the Helm at the start of Game 3, to get the ball rolling. No finality, no wrapping up the overaching narrative of "Him", just done? His family crest is clearly marked on the Deed to the House if we forget. Figure P-2: By design, the action was all outside. Part of that was learning the story elements that will return in future games, including the rooms that make up the house (and its grounds), as well as items. You could have one person say baby shark and then everyone else could answer with do do doodoo all in monotone like you did before. Post was not sent - check your email addresses! Sorry, your blog cannot share posts by email. It wasn't very clear anywhere I could find. Did you like the same ones as me or were there others that really stood out to you? Then they started talking. ), Figure 1-2: Our main legacy elements to date: named cards, specifically introduced cards, and the deed. Still, were always going to remember the murderer who took over the house. Many legacy games are designed for one playthrough of the campaign, and that holds true for Betrayal Legacy. You destroy the deed. Honestly, its not the most interesting storyline, but the gameplay makes up for it. Then, once during each game, each player can add a sticker, at a time they choose, to reroll their dice, in the hopes of a more favourable outcome. Youre in the house from the original game. I still dont know what happened to any of them. While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. This is one in a series of posts regarding the board game Betrayal Legacy. One other new bit of Legacy showed up in this fourth game:we learned more about the weird helm that we got at the end of Chapter Two. This was easy to figure out we just didnt realize when it would happen. Also that they let the first person to die know that there wasnt a witch just in case people were confused was so nice. My friend John had the Crossbow as a family heirloom. So, players are strategically cooperating, but theres very little of the more interesting tactics which occasionally appeared on the peripheries of previous adventures. Will Betrayal Legacy match our love of the classic horror? In most Legacy games, like PandemicandSeaFall, players are driving the explorations and many of the other changes to the game. Efficient. While it's tough to talk about Betrayal Legacy without spoiling anything, I can say how my friends and I reacted while playing. You can access all my other Betrayal posts HERE. And how many time can a single dice be re-rolled? However, it looks to me like they are all just flavor text and nothing changes for any of them. So ourBetrayal Legacyplay ends here, alas. The first mission does a perfect job of setting the tone for the rest of Betrayal Legacy, and serves as a good reminder to keep yourselves guessing about what's to come. Its tons of fun, with a great story, and really interesting mechanics. It had become the trophy that we all fought for and it was suddenly gone. Each mission is set around 20 years after the previous one, meaning you could be playing the child, niece or cousin of your character from a previous game. Not only does the plot of Chapter One paint all of the other families as remembering the massacre of the Prologue, but we also roleplayed it, while the owner of the home, 30 years older, proclaimed her innocence. So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? However, there is a bit of depth: we can stun the furniture while fighting, then drag it to the fire, and we can also INVOKE to move it on its own. We want to push on and play chapter 13 but will it not work for some reason because of elements we would have destroyed or something? The problem is that theyre very punishing, often causing damage, often pushing the players ever onward, hoping to avoid the worst. The traitor wins again. We do, he does, and the good guys win for the first time ever. We all win or lose as a group. . boardgame geek. We had a situation where the traitor was This was a great bit of Legacy because it felt like it permanently changed the house in a way that nothing else did before. Extra people to interact with, which can give you a bonus in the game. The Bloodied Room was a rarity that we really remembered every time it returned, but most of the ghosts and scares just faded away into a deck of ghosts and scares, thus denying us their Legacy. Truly this thing is pleasing, but is nothing before the . The most important is the Chalice of Insanity, the Omen that closes out the first game. Can anyone explain to me how this is anything other than LAME? . And please note that I'm not limiting the discussion to board games. If other people who have finished can point out something we may have missed, or possibly a WoG or errata related to these, it would be much appreciated. To be fair this one wasnt revealed during the story so much as at the very end. Balanced. This should easily print with no supports and minimal infill, outside of how large it is, this is a . Privacy Policy. I know we're being dumb. we looked through the purgatory deck, through the tomb. Take a second to support Shannon Appelcline on Patreon! Killing three people with the Crossbow. At the end of one game, the Helm arrives. We gasped in disbelief when decisions had to be made or some new mechanic was revealed. but Pelase, can someone tell us where we should have started seeing gates. It has to have been mentioned during the final scenario as several of the cards reference the Mundane Elevator specifically so it can't have transformed before that. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights, but the way Betrayal Legacy shifts and changes after each playthrough made every game feel fresh and unique. Co-op: We do something we havent before: we actually cooperate a bit before the Haunt, primarily using a special skill that allows us to somewhat select the house tiles coming up. To be fair we knew something bad was going to happen to whoever used the Helm; that was obvious. More attacks means that the foe can do more damage. All Boardgames Categories Artists Publishers Honors Gone Cardboard Recent Additions Previews . Theres lots of good lines in those movies to chant. This first session almost turned us off the whole game, because we felt manipulated in a clumsy and obvious way. Figure 3-1: Its pretty cool that the increasing number of tiles and omens is leading to larger houses in these later eras; but for once, the Hearth is on the wrong side of the hall! You can access all my other Betrayal posts HERE. Three to six players take the roles of various character archetypes, such as a Jock, a Final Girl, a Professor, a Fortune Teller, a seemingly sweet little girl or a curious young boy . In summary: fans of the originalBetrayalwill like theLegacyversion. The major bit of Legacy in this Chapter is that we get a whole new major mechanic. It runs over centuries, of course, so there will be new characters, with new bonuses to come. It really was that much fun. You put one sticker on as part of the setup for chapter 3, but we aren't sure if you put a sticker on when you first pull She had several weapons and was fine not killing anything with the crossbow. The design of this insert was so good that it made getting rid of it seem foolish since it organized everything so well, and perfectly held a second box of miniatures for when the game goes from old world aesthetic to a more modern focus. Betrayal Legacy is a gaming experience I will never forget. My final rating on the game was a 9.8 and I stand behind that. Certainly, theres a plotted story that theyre interacting with, but they can still look at the game and the board and see the changes they chose to make. Our first clue is a really big number on Octavia (we think its a 9, but it turns out to be a 6). Legacy:This second game suggested that a lot of the Legacy inBetrayal Legacyis going to be story-related. Meanwhile, we also knew the house and thus were aware of things like there was an Omen space in the Outside and that the last Ground Floor tile was going to reveal a secret door. Thats a pretty cool Legacy element, because it ensures those past choices have future results, which is what you really want in Legacy. When we started playing Betrayal Legacy last year, I decided to chronicle the entire adventure, to detail how the game has changed over time, and how its co-op and Legacy elements worked. We hadnt even come close to filling the thing and here we were getting betrayed by it. Figure 6-2: Our last rules addition, the Otherworlds, were disappointing (and frustrating). Legacy:The Legacy elements also feel more interesting in this game. When does the mundane elevator become the mystic elevator. From the end of the prologue one of the players owned the house. The Traitor can even use their one time to reroll for their Monster, if they so choose. Just know there are so many smart ways Betrayal Legacy plays with expectations of those familiar with vanilla Betrayal. This level of complexity is nice because it increases the possibilities for strategic play, allowing for some asymmetric cooperation. But can you only use the the Helm Rerolls on your own dice? A new mechanic that can only be used once, is easy to forget about, during the course of exploring the house, so just try and keep it in mind, once you read it. Elegant. Figure 3-2: Lets be frank, this Legacy helm isnt going to go anywhere good. We didnt think it was going to happen in game 8. and our It was an amazing move. Once weve got that in place, we also do some strategic work with some characters blocking the traitors movement to protect our guy most able to kill the doll. This time around, we discover theres a secret cult working out of the house, and we need to discover and kill their leader. Certainly, the addition of any new rules system is to a Legacy games benefit and the addition of new places to explore even moreso. I enjoyed the game, but havent gotten to a place where Im ready to buy a second copy and go back into that house. Create an account to follow your favorite communities and start taking part in conversations. Figure 2-2: These characters will remain with us (when we dont murder them). As it turns out, the cooperation ofBetrayal Legacyramps up in complexity and meaningfulness over the first four or so sessions of play, but this was not a great first look for a game that was supposed to be a co-op. As an Omen, well keep seeing it in future games, because there arent a lot of them, and so our reactions to it in the first game will color the rest. It will contain **Spoilers up to and including Game 4**. The more mechanical Legacy elements didnt impact our play much. This allows some strategic work, as some players are fighting, some are dragging, and some are magically moving. I could have gone on. We just finished the campaign and I've got a few questions. In the original game, players always start out working together to explore a house up until the haunt is revealed. Lost travelers with too much to lose. Betrayal Legacy Hints & Tips - Game 1 - You can only Heirloom an Item at the moment you draw the card from the Item deck. We stream live on twitch at twitch.tv/QuestsAndChaos every Monday, Tuesday, and Saturday evenings in PST (Pacific Time Zone) In fact, the rules then had me load stuff back under the insert several times after that causing me to take it out of the box multiple times. Legacy:Obviously, all you can do in the first game of a Legacy campaign is set up Legacy elements. Have you already started your journey through the campaign? These seemingly minor details can have major implications by the end of the campaign. I designed this as an altar to hold the Helm, such that its magnificence can be properly beheld by all in attendance. This is the first game that entirely clicked for us, and thats in large part because the amount of time before the haunt has been increasing each game: there was only one omen in the first game, two in the second, and three in the third, pushing the Haunt back a little each time. At the start of the Haunt in Game 4, the chosen player will have healed all their traits, and anyone else on that branch of the Helm will have healed 1 of their traits. we play the game and win (woohoo) and no rules come up for gates. Drop a comment below and Ill compile a commenters list at some point in the future. Journey back to the beginning of the horror as you create a unique story told through several generations of families obsessed with the house. When we realized that this was now the house from the original game it was stunning. Co-op:The co-op rules have also been getting more complex, and this time we non-traitors have a three-part process: (step i) find and memorize runes; (step ii) make a crib for an evil baby; and (step iii) kill the evil baby. We do. Chapter Four: 1797 The Haunted Furniture. That stickered-over tile, The Chasm, is an entrance to the Otherworlds, which appear as 28 new cards that we add to our box. John asked her multiple times not to kill anything with it. Right away, Betrayal Legacy shows how it stands apart from the original Betrayal at House on the Hill. This time around theres some bloody doll thats trying to do some blood ritual to become all powerful, or something like that. Not all Items can be made into Heirlooms. Take a second to support Shannon Appelcline on Patreon! Folio infernum door 6 has the mystic elevator behind it. So I know you can put your family crest on the helm for a reroll, but . In the haunt books there is a Haunt 0, which is an example haunt to teach players how they work. Figure 5-2: The Deed to the House is an example of the very weak Legacy elements in this game. So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? But it still feels a lot more one dimensional. You can access all my other Betrayal posts HERE. She was the last person to go before the monsters won. * Betrayal at House on the Hill (2004) and its derivatives uses the word traitor for their evil players, but its not a traitor as we define it in Meeples Together. Cookie Notice Wed suddenly become the lost souls in the middle of the night seeking shelter. This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. Co-op: We actually spend most of our time roleplaying rather than cooperating in the early part of the game, which is a fine alternative. I am sure you will have noticed that it is full of empty spaces that are just the right shape to hold Crest stickers. through ALL the events and items. This is one in a series of posts regarding the board game Betrayal Legacy. This shows us that a branch of many colours is a way of sharing the benefits at these times. Betrayal Legacy is also smart for what it does and does not take from the original Betrayal. It's even possible to keep your character from a previous game, assuming they made it out of the mission alive. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). Join our community! This allows our first bit of strategic cooperation, as we run to different locations in the house to reveal these clues. I wasnt sure what to expect from it and really enjoyed the entire process. In other words, its totally on us. I was incredibly impressed when I was told to grab that box. All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. We did encounter a few rules snags while playing, but if you just go with the story and as a group decide on what sounds the most fun and fair way to figure out the problem, you'll be fine. You have been warned. One weird Legacy item does show up at the end of the game: a helm that we can place our family crest stickers upon. However, I will note that the group I played this with included one person who doesnt like horror games and one person who doesnt like competitive games and we all had a blast. So what do you think? Liked it? The number was actually a 6 and her other two numbers were low! We now need to discover which one is the cult leader (step i) before killing them (step ii). ButBetrayal Legacydidnt. And this is going to be it, because weve decided that seven sessions is enough, for reasons that Ill talk about toward the end. Join Thomas Koch, James Aaron Oh, Ezra Denney, Sai, Grant Corvin as they playthrough the Actual Play GamePlay of Betrayal Legacy.-Support The Channel- Join our Patreon https://www.patreon.com/questsandchaos Watch live at https://www.twitch.tv/questsandchaos Join our discord: https://discord.gg/7gJKxnv T-shirts, mugs, coasters and more available at: https://questsandchaos.com/merch Get Betrayal Legacy: https://amzn.to/2LPpBgB#HowToPlay #BoardGames #PlaythroughEzra Denney | https://www.twitter.com/EzraWontTweet Grant Corvin | https://twitter.com/JackRhienSaiJames Aaron Oh | https://www.twitter.com/JamesAaronOhThomas Koch | https://twitter.com/ThomasAKochQuests and Chaos features tabletop content including Dungeons Dragons, Call of Cthulhu, Board Games, and gaming industry interviews. However, what gets really fun is when it shows up at the end of game 3 and you read the rules. You have been warned. At the end of one game, the Helm arrives. I didnt actually realize this until I saw an interview on Geek & Sundry with designer Rob Daviau. Every time you sit down to play Betrayal Legacy, you must create a new person in your family tree. Well probably find the new additions from this game even more memorable, because there are a few mirror-related events as well as a tile that actually gets stickered over(!). We do. Essentially, a completed copy of Betrayal Legacy is a completely unique version of Betrayal at House on the Hill, shaped by the decisions you made during the campaign. SPOILER Betrayal: Legacy SPOILERS we missed a key part but don't know where *SPOILER* . In other words, wed wanted to see if the Otherworlds were interesting enough to get us to continue play, and if anything, they moved the game in the opposite direction. Every one of these had three boxes. Legacy: Were back to the core Legacy play being relatively shallow, though our cooperative play helps a few of the Legacy items get to the right people. 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